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Imperial Commander:
Field Commander Zach

Rebel Commander:
Commander TK

Game Description:

After many seasons of fierce fighting, the Imperials have failed to shake the Rebel hold on Virginia. Through experience and knowledge of the local terrain, the Rebels have used their home advantage to force the Imperial advance back time and time again. Imperial Command has grown impatient and is ready to take the fight to the Rebel forward recruitment and munitions depot. Deeply entrenched and well provisioned, Rebel troops led by Commander TK are ready to fight the advancing Imperial Elite Guard led by Field Commander Zach head on. With an entire battalion of Imperial Troops advancing on their position, the Rebels are outnumbered but they are most certainly not outgunned.

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  • Event Schedule
  • Rules
  • Uniforms

BB Wars | Battlefront | Spider Hole

  • Limited Slots Available – First Come, First Serve
  • This will be a one day event
  • No Players under 13 years old allowed
  • Your INVOICE will count as your TICKET, please print it out and bring it to the event
  • Ticket(s) will not be refunded the day after the event starts, regardless if said person(s) couldn't make the event
  • Lunch will not be provided
  • Raffle at the end of the day

What is BB Wars?
This will be a one day operation that is part of a year-long campaign of events which will help decide the fate of the final battle of this year’s BB Wars campaign. By participating, your actions on the field will help dictate the over arching storyline as well as the setup of the final engagement at the end of this year.

$40 Online Registration / $45 Walk-On

Augusta Airsoft LLC
152 Johnson Avenue, Stuarts Draft, VA 24477

Event Date:
July 24 2016

Event Schedule:

8-9:30 – Registration and Rules Briefing

9:30-10 – Commanders brief their troops and begin deployment

10-1:00 – GAME 1

1-2:00 – Lunch 

2:15 – Muster and Game 2 Brief

2:30-5:00 – GAME 2

5:30 – End of Day Raffle

*PLEASE NOTE Schedule is subject to change without notice

Airsoft GI Universal Game Rules

Magazines Allowed -Any type of magazine is allowed with any gun (example: High Caps, Box Mags, Mid caps, Standard Caps, etc.) Adding box mags, high caps, etc. does not reclassify your gun as a support weapon for purposes of FPS limits, please see the D14 field rules below.

Medic rules - These allow you to be bandaged once before heading back to respawn (Bandage must be carried by the wounded player). Players may wait in place for a medic for a maximum of 5 minutes.

Melee kills - These are allowed and encourage, however, melee weapons must be made out of foam or soft rubber. They can have plastic cores but be covered with foam for safety purposes (Example: Plastic ninja sword covered with foam or homemade foam sword)

Hard Respawn – This is a respawn location that is not mobile. Players may come back and tap this location to immediately re enter the game.

Mobile Respawn – This is a flag that can be moved around the battlefield by the controlling team so that friendly players may respawn. Once the flag is under fire, players may no longer respawn there and the flag must be moved out of the line of fire in order to be used for respawn. These flags may be captured by the enemy team.


Rebel Troopers – Civilian clothing and/or Tan-based Camo (Example: 3-color desert, 6-color desert, AU A-TACS, Desert Digital, AOR1, Solid Tan, Desert DPM, Desert Tiger Stripe, etc.) Any other camo that is neither green nor tan based will be on the Rebel side (Example: NWU, Gray, Black, LE A-TACS, Urban, etc.)

Imperial Elite Guard – Green-based Camo (Example: OD Green, Woodland, Multicam, FG A-TACS, Woodland Digital, AOR2, Woodland DPM, ABU, ACU, Project Honor, etc.)

Field Map

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