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Imperial Commander:
Imperial Field Marshal Dan

Rebel Commander:
Bob “The Axe Man”

A year and a half after the events of Tim VS Bob V a new enemy has arisen with an even more dastardly plan than before. Following the Empire’s acquisition of a nuclear weapon as well as the disappearance of Tim from the battlefield, Bob is torn between hunting his arch nemesis and holding together his fledgling republic.

Game Description:
After consolidating power, Dan, a newly-promoted commander of Imperial Forces on the West coast, attempts to move his nuclear weapon into Empire-controlled territory on the East Coast, for development of an unknown super weapon. Having received intelligence regarding Imperial plans, Bob “The Axe Man” moves his Rebel forces into the area surrounding D14 in an attempt to secure or destroy the nuclear weapon, acquire intelligence on the Empire’s true plans for the region, as well as to setup a Forward Operating Base to further stifle Imperial operations.

D14 Field Waiver:

  • Learn More
  • Event Schedule
  • Rules
  • Uniforms

BB Wars Episode 1: A New Dawn

  • This is a Texas Event
  • PLEASE READ the D14 Field Rules at the bottom of the page
  • Register Online to secure an Event Patch
  • Limited Slots Available - First Come, First Serve
  • Walk-on Players are Allowed but will pay an extra $5 for same-day Registration
  • Imperial players that arrive and play with a G4, FMG4 or Specific brands (TBD) will receive a $5 GI Gift Card at the field the day of the event
  • Rebel players that arrive and play with an AK platform or Specific Brands (TBD) will receive a $5 GI Gift Card at the field the day of the event
  • Click on the D14 Field Waiver link, fill it out, and bring it to the event | Waivers will be available at the event just in case
  • Lunch will not be provided
  • Raffle at the end of the day

What is BB Wars Episode 1: A New Dawn?
This will be a one day operation that launches a year-long campaign of events which will help decide the fate of the final battle of this year’s BB Wars campaign. By participating, your actions on the field will help dictate the over arching storyline, as well as the GITV videos we produce following each battle, and even the setup of the final engagement at the end of this year.

Cost: $45 Online Registration | $45 In-Store Registration | $50 Same-day Registration at the Field

D14 Airsoft
3201 Cowling Rd Sanger, Texas

Event Date:
Sunday, March 29, 2015

Event Schedule:

8:00-9:30 – Registration and Rules Briefing

9:30-10:00 – Commanders brief their troops and begin deployment

10-11:00 – Game 1/Nuclear Transport

11-11:15 – Reload and Rearm

11:15-12:15 – Game 2/HVT Capture or Kill

12:15-1:30 – Lunch 

1:30-2:30 – Game 3/Component & Intelligence Hunt

2:30-2:45 – Reload and Rearm

2:45-3:45 – Game 4/Take and Hold

3:45-5:30 – Raffle, Photos, and Autographs

Airsoft GI Universal Game Rules

Magazines Allowed - Any type of magazine is allowed with any gun (example: High Caps, Box Mags, Mid caps, Standard Caps, etc.) Adding box mags, high caps, etc. does not reclassify your gun as a support weapon for purposes of FPS limits, please see the D14 field rules below.

Medic rules - These allow you to be bandaged once before heading back to respawn (Bandage must be carried by the wounded player). Players may wait in place for a medic for a maximum of 5 minutes.

Melee kills - These are allowed and encourage, however, melee weapons must be made out of foam or soft rubber. They can have plastic cores but be covered with foam for safety purposes (Example: Plastic ninja sword covered with foam or homemade foam sword)

Hard Respawn – This is a respawn location that is not mobile. Players may come back and tap this location to immediately re enter the game.

Mobile Respawn – This is a flag that can be moved around the battlefield by the controlling team so that friendly players may respawn. Once the flag is under fire, players may no longer respawn there and the flag must be moved out of the line of fire in order to be used for respawn. These flags may be captured by the enemy team.

D14 Airsoft Field Rules

Age restrictions and requirements:

• Players under the age of 18 must have a guardian sign a waiver prior to each game. If multiple players arrive with a guardian, that guardian may sign responsibility for all players. No players under 12 years old allowed.

FPS limits:

•SMG – 350 FPS max, no minimum engagement distance. Gun must have a folding or wire stock, or no stock and be under 19 inches with the stock folded. No full auto under 20'.

• Pistols/shotguns – 350 FPS max, no minimum engagement distance.

• Rifles- 400 FPS max, 20ft minimum engagement distance.

• Support Weapons – 450 FPS max, 50ft minimum engagement distance, not for intra-building play. Must be based on belt or drum fed weapons. Simply adding a box mag to a M4, AK, MP5, etc does not classify as a support weapon. Examples of support weapons: M249, M60, M240, MG36, PKM, RPK, MG42, etc.

• DMR - 450 FPS Full Auto outside. Mid Caps or Low Caps only. 50ft minimum engagement distance, not for intra-building play. Magnified scope and bi-pod are required, DMR class replicas must visually fit the classification so it is not confused with standard Rifle class replicas.

• Sniper – 550 FPS max, 100ft minimum engagement distance, not for intra- building play. Magnified scope and bi-pod are required, Sniper class replicas must visually fit the classification so it is not confused with standard Rifle class replicas.

FPS Limits (HPA and Gas)

All FPS will be checked with .28g BBs supplied by D14 Airsoft.

•SMG – 300 FPS max, Zero MED. Gun must have a folding or wire stock, or no stock and be under 19 inches with the stock folded. No full auto under 20'. SMGs will not be allowed to have box mags. BB weight is not to exceed .28g

•Rifles – 330 FPS max, 20ft MED

•Support Weapons – 380 FPS max, 50ft MED, not for intra-building play

• DMR – 380 FPS max, Full Auto outside. Mid Caps or Low Caps only. 50ft MED

•Sniper – 450 FPS max, 100ft MED

Grenade rules:

• Allowed grenade types – Sound/simulated flash grenade (“Thunder Bee” type), BB grenade (“Tornado” type)

• NO pyrotechnics or flame of any type. No cold smoke unless authorized by head admin on the day of the event

• Kill zone (all grenades) – 20ft radius, equivalent to a small room

• BFGs allowed with admin test and approval.

***Grenade can not be thrown over the wall of a building. They may only be thrown underhanded through a window or doorway.***

General Ammunition/Magazine restrictions:

• Biodegradable BB’s are required out of respect to the land owner

• .20 gram minimum BB weight

• Glass, steel, plastic or other exotic BB’s are strictly prohibited

• Low or mid-cap mags are recommended. Hi-cap magazines are discouraged, but allowed. In order to get the most out of play at D14 we recommend mid cap mags for realism.


• FULL seal goggles/full seal glasses to be worn by all players at all times when on the field.

• Full face masks are REQUIRED for any player under the age of 18 and strongly suggested for other players.

• Knee pads, Elbow pads and full finger gloves are strongly recommended but not required.

• Handheld or weapon mounted flashlights are strongly recommended but not required.

• Glow sticks recommended and dead rags are required.


General conduct and game play:

• Semi-auto fire only inside of all buildings.

• Fully automatic fire is permitted outdoors or from inside a building ONLY if the player’s barrel is OUTSIDE of the structure.

• A player may fire full auto into a building but only if the player and weapon are completely outside of the structure.

• No “parlay” or “bang” rules. If either are offered to the player he is not required to accept.

• Knife kills are permitted with a dull rubber or plastic knife.

• All body hits count, including friendly fire.

• Hits on a player’s weapon do not count.

• Blind fire is prohibited.

• Magazines will remain out of all weapons while in staging or briefing areas.

• Unless directly authorized by a member of the staff all ladders or roofs are off limits.

• Doors, rooms, and ladders marked with “DNE” (Do Not Enter) or “DNC” (Do Not Climb) are not in play and entering or using such areas is strictly prohibited.

• All vehicles are to be kept within the marked Safe Lanes and Parking lots AT ALL TIMES.

• Alcohol is not permitted on this property.

• Only members of Law Enforcement, Military or CHL holders are permitted to bring real firearms onto the property. ALL REAL FIREARMS ARE TO REMAIN IN YOUR VEHICLE AT ALL TIMES.

• Any and all issues with players or the facility should be directed to a staff member.

If at anytime we feel a player does not have the capacity or inclination to play safely

and responsibly, that player will be escorted off the premises.

These rules will be enforced for your safety.

Rebel Troopers – Civilian clothing and/or Tan-based Camo (Example: 3-color desert, 6-color desert, AU A-TACS, Desert Digital, AOR1, Solid Tan, Desert DPM, Desert Tiger Stripe, Kryptek Highlander, Gray/Gray Based Camo etc.)

Imperial Elite Guard – Green-based Camo (Example: OD Green, Woodland, Multicam, FG A-TACS, Woodland Digital, AOR2, Woodland DPM, ABU, ACU, Project Honor, Kryptek Mandrake, Black/Black Based Camo etc.)

There are NO restrictions or requirements for gear color (I.E. Woodland Camouflage with Tan Plate carrier is still on the Imperial side.) 

Field Map

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